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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

The map editor project


With the tile engine in place, we are now ready to begin building the map editor that we will use to create levels for the Gemstone Hunter game. The map editor will combine both an XNA Game and a Windows Forms form to take advantage of the Windows Forms controls (menus, buttons, checkboxes, and so on) to save us the time of recreating all of these controls within XNA.

Creating the map editor project

Since we know that we want to create a Windows Forms application for our level editor, it is tempting to use the Windows Forms application template that is included with Visual Studio. However, it is much easier to add a Windows Forms object to an XNA game project than to work the other way around, and try to incorporate all of the components of an XNA project into the Windows Forms template.

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