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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – displaying the flood


  1. Add the following declarations to the Game1 class:

    Private Const MaxWaterHeight As Integer = 244
    Private Const WaterWidth As Integer = 297
    
    Private waterOverlayStart As Vector2 = new Vector2(85, 245)
    Private waterPosition As Vector2 = new Vector2(478, 338)
  2. Modify the Draw() method of the Game1 class by adding the following, right after the SpriteBatch.DrawString() call that displays the player's score:

    Dim waterHeight As Integer 
    
    waterHeight = CInt(MaxWaterHeight * (floodCount / 100))
    
    spriteBatch.Draw(background,
        new Rectangle(
            CInt(waterPosition.X),
            CInt(waterPosition.Y + (MaxWaterHeight - waterHeight)),
            WaterWidth,
            waterHeight),
        new Rectangle(
            CInt(waterOverlayStart.X),
            CInt(waterOverlayStart.Y + (MaxWaterHeight - waterHeight)),
            WaterWidth,
            waterHeight),
        new Color(255, 255, 255, 180))
  3. Try it out! You should now be able to watch the flood slowly increase in the flood tank. When...

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