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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

What is physical material?

Unreal Engine 4 defines a new method for creating materials. This method is based on the physical aspects of the real world. Things such as light reflections or heaviness will directly affect your model in the game world as visual elements and interactive behavior. You can make an ice cube that moves on the surface like a real one, or you can make waves of the ocean that have their own movements and reflect sunlight.

Basically, the quality of material has a direct connection to the graphics card and technologies involved in the CPU and the memory speed of the machine of a user. This leads developers and art directors to answer some important questions: how does our game render materials? Is it necessary that a user should have a super good machine to get what designers plan to show, or can we solve the quality aspect in simple ways?

A material can be created in three different ways. The first method uses an image that is copied to memory. This image gets loaded...

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