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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Chapter 5. Upgrade Activated – Making Bounty Dash with C++

Welcome to Chapter 5! Well done on working through the introduction to C++ chapter! We are now going to utilize and build on those skills to produce your first C++ based Unreal Engine title, Bounty Dash! During this chapter, you will leverage your own technical knowledge and that of this book to create a 3D endless runner! This chapter has been designed so that we utilize as much C++ as possible, to create this project so that we may maximize your C++ learning. Once you have completed this chapter and the following, you will be well on your way to becoming a capable Unreal Engine 4 C++ programmer!

During this chapter, you are going to learn some core techniques that will provide you with the knowledge to write effective and efficient gameplay code. You will learn how to create a game character utilizing C++ and to access in level objects from C++. You will learn how to get components and metadata from objects using...

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