Setting up the project
For this chapter's project, we don't need anything from our previous work, so we're going to begin simply by creating a new project with the following settings:
Blank
Blueprint templateMobile / Tablet
hardware targetScalable 3D or 2D
graphics targetWith Starter Content
(we'll use some of the starter content in this one)
We still need to set our settings appropriately for VR, as we do with each project. Here's the cheat sheet:
Project
|Description
|Settings
|ÂStart in VR
:Â TrueEngine
|Rendering
 |ÂForward Renderer
 |ÂForward Shading
:Â TrueEngine
|ÂRendering
|Default Settings
 |ÂAmbient Occlusion Static Fraction
:Â FalseEngine
|Rendering
 |ÂDefault Settings
|ÂAnti-Aliasing Method
:Â MSAAEngine
|Rendering
|VR
|ÂInstanced Stereo
:Â TrueEngine
|Rendering
|VR
|ÂRound Robin Occlusion Queries
:Â True
Allow the project to restart once all of these settings have been set. Once your project has reopened, you'll be ready to begin learning about how media works in Unreal Engine.