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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Adjusting material complexity through quality switches


You are probably familiar with different quality settings if you've played computer games before. This doesn't happen very much on consoles, which are closed environments, but PC users often have to select between different quality presets to cater for their computer's specs. With the advent of cross-platform development, where the same project sees the light of day on multiple different devices, this need to adapt to the strengths of each device, has become more and more widespread. Not only that, but more often than not, those same devices can't support the same level of rendering features, so we need to take care of that too. You'll see how you can do this in the following pages!

Getting ready

The scene we'll be using in this recipe is quite similar to another we used back in Chapter 6, Advanced Material Techniques, when we dealt with tessellation. This is a good technique to bring back to this recipe, as that rendering feature isn...

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