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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Summary


In this chapter, we've taken a look at the first interactive element in our game so far the First Person Controller. We have also taken a broad look at scripting for Unity games, an important first step that we will be building on throughout this book.

In the next chapter, you will begin to write your own scripts and look further into collision detection. To do this, we'll be returning to the outpost model asset we imported in Chapter 2, introducing it to our game scene, and making our player character interact with it using a combination of animation and scripting.

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