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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Customizing your exported project via the player settings


Now that we know what happens by default, let's take some time to customize the project to make it look as nice as possible. The PlayerSettings section is where we can define different parameters for each platform that we want to put the game onto. We perform the following steps:

  1. To open the player settings, you can either click on the Player Settings… button from the Build Settings menu or navigate to Edit | Project Settings | Player. Have a look at the following screenshot:

    The player settings are actually shown in the Inspector tab. There are some key properties at the top, which are cross-platform, which means that they will apply to all platforms (or rather, that they will be the defaults that you can later override).

  2. Now, in the Example Code folder, you'll find a cursor_hand image. Drag-and-drop that image to the Assets/Sprites location of the project browser. Once there, select the image, and in the Inspector tab, change the Texture...

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