Level editor – introduction
Of course, there can come a time when you want to save things other than just string
, int
, or float
variables. To deal with complex data types, there are more things that we can do. Perform the following steps:
We are going to first open up our 3D Platformer project we created back in Chapter 3, Side-scrolling Platformer. Open your gameplay scene (in the example code saved as
Level1
) from the link described in the project setup.As it currently stands, the ability to create our levels is inside our GameController script. For this project, however, we're going to extract that functionality and move it over to a new class. In Project Browser, go to the
Scripts
folder, and create a new C# script calledLevelEditor
. With that finished, openMonoDevelop
.Once in
MonoDevelop
, click on theGameController.cs
file, and highlight thelevel
variable. Cut it (Ctrl + X) and paste it (Ctrl + V) as a declaration in theLevelEditor
class.After this, remove the
BuildLevel
function...