Next, we will put four Cube game objects at random places. They represent waypoints inside our scene and, therefore, we name them WandarPoints:
![](https://static.packt-cdn.com/products/9781789533910/graphics/assets/4454dec6-3a22-4f97-9083-736268992563.png)
WandarPoints
Here is what our WandarPoint object will look like:
![](https://static.packt-cdn.com/products/9781789533910/graphics/assets/69b1ba00-5d42-47c6-9992-72315537329c.png)
WanderPoint properties
Note that we need to tag those points with a tag called WandarPoint. Later, we use this tag when we try to find the waypoints from our tank AI. As you can see in its properties, a waypoint is just a Cube game object with the Mesh Renderer checkbox disabled, and the Box Collider object removed.
![](https://static.packt-cdn.com/products/9781789533910/graphics/assets/bed05b0b-38a1-4919-8227-591c55de6a67.png)
We can select the gizmo icon by clicking the small arrow near the object's name in the inspector
We could even use an empty object with a gizmo icon since all we need from a waypoint is its position and the transformation data. However, we're using the Cube objects here so that waypoints are easier to visualize.
...