Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Chapter 6. Specialties of the Mobile Device – Touch and Tilt

In the previous chapter, we learned about Pathfinding and AI. We expanded our Tank Battle game to include enemy tanks. We created points for them to spawn at, and made them shoot at the player. Utilizing Unity's pathfinding system, we made the tanks chase the player. Also, the player was given the ability to destroy the tanks. Once destroyed, the player receives some points and a new enemy tank is spawned.

In this chapter, we start working on a new game as we explore some of the specialties of the mobile device. We will be creating a Space Fighter game. The player will take control of a space ship and blast enemy ships, mines, and asteroids for points. To steer their ship, the player will have to tilt the mobile device. To shoot, the player will touch the screen where they want their laser blast to hit.

In this chapter, we will be covering the following topics:

  • Touch controls
  • Tilt controls

We will be creating...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image