Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The environment created thus far for the coin collection game has been assembled using only the mesh assets included with the native Prototyping
package."
A block of code is set as follows:
using UnityEngine; using System.Collections; public class Coin : MonoBehaviour { // Use this for initialization void Start () {} // Update is called once per frame void Update () {} }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
using UnityEngine;
using System.Collections;
public class Coin : MonoBehaviour
{
// Use this for initialization
void Start () {
Debug.Log ("Object Created");
}
// Update is called once per frame
void Update () {
}
}
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "You'll need to create New Project."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.