Time for action – lights, camera, and apartment
One of the models in the Models folder in the Project panel is called brownstone. This is the brownstone apartment building from which our hapless hero has been ejected. Let's set it up:
In the Project panel, click on the gray arrow to expand the Models folder.
Click-and-drag the brownstone model into Scene.
In the Inspector panel, set the apartment building's Transform Position to X:0, Y:0, Z:0.
Our camera is not exactly pointed the right way.
Let's adjust the camera's Transform to get a nice low-angle view of the brownstone building.
Click to select Main Camera in the Hierarchy panel.
In the Inspector panel, change its Transform Position to
35
,2.5
,-38
. (Note: that's negative thirty-eight).Change its Rotation values to
333
,355
,0.4
.The brownstone should swing into view in your Game view.
Change the camera's field of view to
51
, to hide the fact that the brownstone model is only two floors high. This place is rather dimly lit, so let's set up a...