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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – making the hands and tray follow the mouse


Any script that we create in Unity is reusable, and we can attach scripts to multiple GameObjects. Let's attach our MouseFollow script to the HandsAndTray GameObject.

  1. Find the MouseFollow script in the Project panel (I put mine inside a "Scripts" folder), and drag it onto the HandsAndTray GameObject in the Hierarchy panel. (Make sure to drop it on the parent HandsAndTray GameObject, not the child handsAndTray model.)

  2. Test your game by pressing the Play button.

The hands and tray should follow your mouse the very same way the paddle does. Because we generated a collider on the tray in the FBXImporter settings, the Ball should bounce on the tray just as it does with the Paddle.

The only trouble is that the hands and tray may be flipped backwards. That's because in the MouseFollow script, we're telling the paddle to constantly tilt towards y=0. Our HandsAndTray GameObject is rotated 180 degrees in the y axis. No worries—it's an easy...

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