Time for action – getting your heart on
Just as we did with the hands and tray models, we're going to create a new Heart GameObject and parent it to our imported heart model, with a few adjustments in the FBXImporter.
In the Project panel, click on the heart model.
Change the Scale factor of the heart model in the Inspector panel to 0.07.
Leave Generate Colliders unchecked.
Click on the Apply button.
Drag the heart model from the Project panel into the Scene.
In the Inspector panel, change the heart's position values to X:0, Y:0, Z:0.
In the Hierarchy panel, click on the gray arrow on the heart GameObject to reveal the Heart_Mesh inside.
Click to select the Heart_Mesh, and in the Inspector panel, change its Transform position to X:0, Y:0, Z:0.
By setting everything to position 0, we ensure that the collider we're about to add will appear at roughly the same spot where the heart model is. Now instead of using a special Mesh Collider, let's add a more primitive Capsule Collider, and set up the heart...