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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Family values


The explanation for why we used 9,9 as the initial x / y values for the Square is a little bit twisty, but here goes:

If we hadn't first set that initial x and y values of Square to 9,9 (say, for example, if the initial values of Square were 0,0), then any Square that had an x value of 0 or a y value of 0 would not be overridden. You wouldn't have seen the value turn bold in the Inspector panel. Non-overridden values are not "protected"—they're at risk of being modified whenever a change from another instance is applied to the Prefab.

Imagine yourself making the above changes to the bottom-right Square, which has its x and y values set to 2,2. Once you click on Apply, x:2 y:2 become the default values for all squares whose values were not overridden. That means that any Square matching the initial default values of x:0 or y:0 would have those values replaced with x:2 or y:2. The top-middle square, with its overridden value of X:1 and its default value of Y:0, would see its unprotected...

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