Summary
In this chapter, we've taken a look at the first interactive element in our game so far—the First Person Controller. We have also taken a broad look at scripting for Unity games, an important first step that we will be building on throughout this book.
In the next chapter, you will have more hands-on time with your own scripts and look further into interactions in Unity, learning about collision detection, triggers, and ray casting.
To do this, we'll be introducing our first model to the island game, an outpost that the player can interact with using a combination of animation and scripting.