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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Integrating Social Media into Our Project

We now have all of the foundational things needed to get our game out into the world; it’s mechanically working and we’ve set up all of the monetization. Having all of the features that we have added to our project is great, but if no one is playing your game, there’s no reason to have them.

Word-of-mouth marketing is the most reliable way to get others to try your game. Providing people with opportunities to share the game helps others discover the project, and it’s something that we should really try to do because marketing and getting your game out there is one of the hardest things to do as an indie developer.

In this chapter, you will learn some of the different ways to integrate social media into your projects. We will start off by adding something to share – a score. Afterward, we will see how we can share the score on Twitter. Then, we will see how we can connect our game to Facebook and use...

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