Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

Arrow left icon
Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Interactive text entry with Input Field

While we often just wish to display non-interactive text messages to the user, there are times (such as name entry for high scores) where we want the user to be able to enter text or numbers into our game. Unity provides the UI Input Field component for this purpose. In this recipe, we'll create an Input Field that prompts the user to enter their name:

Figure 2.25 – Example of interactive text entry 

Having interactive text on the screen isn't of much use unless we can retrieve the text that's entered to be used in our game logic, and we may need to know each time the user changes the text's content and act accordingly. In this recipe, we'll add an event handler C# script that detects each time the user finished editing the text and updates an extra message onscreen, confirming the newly entered content.

You have been reading a chapter from
Unity 2021 Cookbook - Fourth Edition
Published in: Sep 2021
Publisher: Packt
ISBN-13: 9781839217616
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime