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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Further reading

The following are sources that provide further information about Unity and AI navigation.

Some NavMesh features (such as NavMesh Links and dynamic mesh baking at runtime) are not part of the standard Unity installation and require additional installation. You can learn more about these components, their APIs, and how to install them at the following links:

You can learn more about Unity NavMeshes from the Unity Technologies tutorial, which is available here: https://youtu.be/OccDZCndmnA.

You can learn lots about computer-controlled moving GameObjects from the classic paper entitled Steering Behaviors For Autonomous Characters by Craig W. Reynolds, presented at the GDC-99 (Game Developer's Conference): http://www.red3d.com/cwr/steer/gdc99/.

While the Unity development community has...

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