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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating a game with the 3D Game Kit

A collection of Unity 3D tools has been combined to become the Unity 3D GameKit. In this recipe, we'll create a new Scene and make use of some of the kit's Prefabs and Scripts to illustrate how characters can interact with objects such as doors and pickups. In this recipe, we'll explore how we can add interactivity, such as a character walking onto a pressure pad that opens a door. We'll also learn how to declare that an item should be collectable, and so when the player walks into it, they can add a crystal to their inventory. Note that if your system cannot handle the gigabytes of rich assets for the main 3D Game Kit, then we have added steps in the There's more... section for working with the 3D Game Kit Lite that Unity released:

Figure 7.1 – The interactable door Scene we'll create with the 3D Game Kit
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