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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Technical requirements

To implement the projects and exercises in this chapter, you will need the following:

  • A PC or Mac with Unity 2019.4 LTS or later, the XR plugin for your device, and the XR Interaction Toolkit installed
  • A VR headset supported by the Unity XR platform

You can access or clone the GitHub repository for this book (https://github.com/PacktPublishing/Unity-2020-Virtual-Reality-Projects-3rd-Edition-) to optionally use the following assets and completed projects for this chapter:

  • The asset files for you to use in this chapter are located in the UVRP3Files/Chapter-12-Files.zip folder.
  • All the completed projects for this book can be found in a single Unity project atUVRP3Projects.
  • The completed assets and scenes for this chapter can be found in the UVRP3Projects/Assets/_UVRP3Assets/Chapter12/folder.

Additional assets are required to run this project, as described in...

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