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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Share calculation output


Performance can be saved by having multiple objects share the result of some calculation; of course, this only works if all of them would generate the same result. Such situations are often easy to spot, but can be tricky to refactor, and so exploiting this would be very implementation dependent. 

Some examples might include finding an object in a Scene, reading data from a file, parsing data (such as XML or JSON), finding something in a big list or deep dictionary of information, calculating pathing for a group of Artificial Intelligence (AI) objects, complex mathematics-like trajectories, raycasting, and so on.

Think about each time an expensive operation is undertaken, and consider whether it is being called from multiple locations but always results in the same output. If this is the case, then it would be wise to restructure things so that the result is calculated once and then distributed to every object that needs it in order to minimize the amount of recalculation...

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