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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Summary

We've covered numerous methods to improve our game's physics simulation both in terms of performance and consistency. The best technique when it comes to costly systems such as Physics Engines is simply avoidance. The less we need to use the system, the less we need to worry about it generating bottlenecks. In the worst-case scenario, we may need to reduce the scope of our game to condense physics activity down to only the essentials, but as we've learned, there are plenty of ways to reduce physics complexity without causing any noticeable gameplay effects.

In the next chapter, we will immerse ourselves in Unity's Rendering Pipeline and discover how to maximize the graphical fidelity of our application, by making use of all of the CPU cycles we've freed up using the performance enhancements from earlier chapters.

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