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Understanding Software

You're reading from   Understanding Software Max Kanat-Alexander on simplicity, coding, and how to suck less as a programmer

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781788628815
Length 278 pages
Edition 1st Edition
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Author (1):
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Max Kanat-Alexander Max Kanat-Alexander
Author Profile Icon Max Kanat-Alexander
Max Kanat-Alexander
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Table of Contents (15) Chapters Close

1. Table of Contents
2. Understanding Software FREE CHAPTER
3. Credits
4. About the Author
5. www.PacktPub.com
6. Customer Feedback
7. Foreword
8. One. Principles for Programmers 9. Two. Software Complexity and its Causes 10. Three. Simplicity and Software Design 11. Four. Debugging 12. Five. Engineering in Teams 13. Six. Understanding Software 14. Seven. Suck Less 15. Index

Chapter 12. Two is Too Many

There is a key rule that I personally operate by when I'm doing incremental development and design, which I call "two is too many."

This rule is how I implement the "be only as generic as you need to be" rule from Code Simplicity.

Essentially, I know how generic my code needs to be, by noticing that I'm tempted to cut and paste some code, and then instead of cutting and pasting it, designing a generic solution that meets just those two specific needs.

I do this as soon as I'm tempted to have two implementations of something. For example, let's say I was designing an audio decoder, and at first I only supported WAV files. Then I wanted to add an MP3 parser to the code. There would definitely be common parts to the WAV and MP3 parsing code, and instead of copying and pasting any of it, I would immediately make a superclass or utility library that did only what I needed for those two implementations.

The key aspect of...

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