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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Moving a light source along a path


In the Add an moving all-directional light recipe, we moved a light source up and down. While these simple kinds of paths are often enough, there are cases where you want more control over how your light source moves through a scene. In this recipe, we'll show you how you can move a light source along a predefined path.

Getting ready

To create this recipe, we'll use a THREE.SplineCurve3D and THREE.SpotLight object. As both of these objects are included with Three.js, we don't need to take any steps to get ready. A good thing to do, however, is look at the provided example for this recipe, which will show you what you'll get when you execute the steps from this recipe when you run the 05.06-move-a-light-through-the-scene.html example:

In the screenshot, you can see a light that moves slowly along the purple line. In the next section, we'll show you how you can create this yourself.

How to do it...

For this recipe, we first need to create the path that we'll follow...

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