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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Rotating an object around its own axis

There are many ways in which you can change the appearance of a mesh. For example, you can change its position, scale, or material. Often, you'll also need to change the rotation of THREE.Mesh. In this first recipe on rotation, we'll show you the simplest way to rotate an arbitrary mesh.

Getting ready

To rotate a mesh, we first need to create a scene that contains an object you can rotate. For this recipe, we provide an example, 02.01-rotate-around-axis.html, that you can open in your browser. When you open this recipe, you'll see something similar to the following screenshot in your browser:

Getting ready

In this demo, you can see a 3D cube slowly rotating around its axis. Using the control GUI in the upper-right corner, you can change the speed at which the object rotates.

How to do it...

To rotate the cube from this example around its axis like we showed you in the previous screenshot, you have to take a couple of steps:

  1. For the first step in this recipe...
You have been reading a chapter from
Three.js Cookbook
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783981182
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