To get the most out of this book
This book uses Godot Engine’s ENet library implementation to create several prototypes that explore the boundaries of this technology. To get the most out of this book, you need to understand how Godot Engine works, how to code in GDScript, how to use Git, and the basics of the UDP, TCP, and HTTP protocols.
Software/hardware covered in the book |
Operating system requirements |
Godot Engine 4.0 |
Windows, macOS, or Linux |
Throughout the book, we use the projects available in the book’s GitHub repository. This book focuses on the networking aspects of each project, so to save you time, you have ready-to-use projects available so you don’t need to bother with implementing other features that are not related to network engineering. In that sense, having Git installed is recommended, although not mandatory because you can download the code directly through the links provided as well.
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.