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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

8.2 Code Development and Packaging

8.2.1 Code Development and the Physical Software Model

What we have to do during the code development process is to translate the logical design model of the software into its physical counterpart (Figure 8.6). From this, it can be seen that the physical software model consists of two parts: constructs and components.

Figure 8.6: Logical and physical models of software

Software source code constructs are the things (elements) that make up the source program itself. These include, for example, classes, objects, functions, data items, and program statements. Source code components, in contrast, show the organization of the code itself (UML uses the word structure). Within the definition of UML, software code components have a very specific meaning. They are "distributable" items, typically files, which are either (Figure 8.7):

  • Compilable
  • Linkable
  • Executable

Figure 8.7...

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