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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Toc

Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

11.3 Software Debugging – What and Why?

11.3.1 Debugging – Fundamental Concepts

One point must be clearly understood. Software debugging is concerned with error detection in the software, not in the hardware. We assume that the hardware is fault-free. Hardware faults introduced by the software are here regarded as software errors. So, they are included in the listing of software bugs.

A simplistic view of program execution ("journey into the unknown") is depicted in Figure 11.8. The complete program consists of the instructions and data needed to get from A to B. Along the way, many actions are carried out. Data is collected, deposited, and modified, output devices are activated, and input devices are interrogated. When B is reached and all actions are correctly performed, we can be pretty sure that the program is correct.

Now, how do we test this program? The simplest way is to install it on the target system and run it. In fact, unless special test...

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