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System Programming Essentials with Go

You're reading from   System Programming Essentials with Go System calls, networking, efficiency, and security practices with practical projects in Golang

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781837634132
Length 408 pages
Edition 1st Edition
Languages
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Author (1):
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Alex Rios Alex Rios
Author Profile Icon Alex Rios
Alex Rios
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Introduction
2. Chapter 1: Why Go? FREE CHAPTER 3. Chapter 2: Refreshing Concurrency and Parallelism 4. Part 2: Interaction with the OS
5. Chapter 3: Understanding System Calls 6. Chapter 4: File and Directory Operations 7. Chapter 5: Working with System Events 8. Chapter 6: Understanding Pipes in Inter-Process Communication 9. Chapter 7: Unix Sockets 10. Part 3: Performance
11. Chapter 8: Memory Management 12. Chapter 9: Analyzing Performance 13. Part 4: Connected Apps
14. Chapter 10: Networking 15. Chapter 11: Telemetry 16. Chapter 12: Distributing Your Apps 17. Part 5: Going Beyond
18. Chapter 13: Capstone Project – Distributed Cache 19. Chapter 14: Effective Coding Practices 20. Chapter 15: Stay Sharp with System Programming 21. Index 22. Other Books You May Enjoy Appendix : Hardware Automation

Executing tasks once

sync.Once – the deceptively simple tool in the sync package that promises a safe haven of “run this code only once” logic. Can this tool save the day once again (pun intended)?

Imagine a group of hyperactive squirrels all scrambling toward the same acorn. That first lucky squirrel gets the prize; the rest are left staring at an empty spot, wondering what the heck just happened. That’s sync.Once for us. It’s great when you genuinely need that single-use, guaranteed execution – the initialization of a global variable, for example. But for anything more intricate, prepare for a headache.

If you are a Gen-X/Millennial Java enterprise person, you might suspect that sync.Once is just a lazy initialization, singleton pattern implementation. And yes! It is precisely that! But if you’re a Gen-Z, let me explain in simpler, non-ancient words – sync.Once stores a boolean and a mutex (think of it like a locked door...

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