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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Table of Contents (16) Chapters Close

Chapter 2. Drawing in SDL

Graphics are very important to games and they can also be one of the main performance bottlenecks if not handled correctly. With SDL 2.0 we can really take advantage of the GPU when rendering, which gives us a real boost in terms of the speed of rendering.

In this chapter we will cover:

  • The basics of drawing with SDL

  • Source and destination rectangles

  • Loading and displaying textures

  • Using the SDL_image extension

You have been reading a chapter from
SDL Game Development
Published in: Jun 2013
Publisher: Packt
ISBN-13: 9781849696821
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