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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 7: Making Eyeballs

Characters are really fun to sculpt, but they look strange without eyes! As humans, we relate to living things through their eyes. This makes us hyper-aware of any problems with the eyes. As sculptors, we need to give the eyes extra attention because messed-up eyes can make our sculptures look uncanny or lifeless.

There are many ways to do eyes depending on the goal of the project. If our goal is simply to finish a sculpture as quickly as possible, we can sculpt the eyes as if they are made out of clay. We provided a set of high-quality sculpted eyes along with our example files in Chapter 3, Sculpting a Simple Character Head with Basic Brushes, but we'll see how to make our own in this chapter. If our goal is to make realistically rendered eyes, then we'll need to add color and materials to the eyes, so they reflect light correctly. We'll take a look at how to add some color to the eyes, so they are a little more interesting to look at...

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