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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Concepts
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Creating a moving object


Our first recipe involves making a ball move across the stage for us to work with.

Getting ready

To get this recipe going, we don't need to worry about adding a background like we've done in the past. This recipe doesn't have much in terms of prerequisites.

First, delete the default sprite from the stage. We'll now need to import a ball to use for bouncing. Import a new sprite. Under the Things category you'll notice a few choices. Select the one you want to use. We used a beach ball, but the choice is yours. You can refer to Chapter 1, Getting Started with Scratch if you can't quite remember how to do this.

Note

When importing the sprite, you'll see a version of the beach ball that indicates there are scripts already attached to it—it is named bouncy ball. We don't want to use that one here, but this is a quick way to import a sprite that has a bouncing function built into it already.

For the sake of good naming, change the name of the sprite from Sprite1 to Ball1. Depending...

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