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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Building the robot wireframe


In this section, we will explore various cool and new features in the costume editor. We will create costumes in the Vector Mode. Vector graphics look much smoother in games, especially in the full-screen mode. Moreover, vector graphics can be reshaped easily. The Vector Mode is very flexible and is my preferred mode of creating costumes.

You may wonder why vector graphics appear smoother than bitmap graphics. It's because in vector, the edges of lines and objects become more transparent gradually, fading into the background or layer behind. This effect is called antialiasing.

Prepare for lift off

We are going to create a robot costume for our player. The first thing I usually do when creating a detailed costume is start from a simple wireframe, then add color and shade.

Let's create the new costumes and a new project by performing the following steps:

  1. To create a new project, navigate to File | New.

  2. Create a new costume by clicking on the Paint new costume icon.

  3. On...

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