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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding a ghost


Our next enemy will be quite different. It will be easier to script, but offers a bigger challenge to the player. This enemy will be a ghost that is allowed to move through walls freely. Therefore, it can pop up anywhere without restrictions.

Prepare for lift off

We first load a ghost sprite from the Scratch library. To do this, we perform the following steps:

  1. We click the Choose sprite from library icon.

  2. The ghost is also in the Fantasy category, just like the knight.

  3. There are two options. We select Ghost2, because it looks more scary.

  4. Press OK to add Ghost2 to the game.

Engage thrusters

Structurally, the scripts for the ghost will be the same as those for the knight and the cat. However, it doesn't need the takeStep function, because the ghost can just move all over the place.

  1. We can first copy the createMaze listener script and the startGame listener script from Knight. This will shrink the ghost to the right size for the maze and also sets up where it should be placed.

  2. Then, we...

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