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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – keeping a global scoreboard

Currently, there are two conditions in our script that signify the end of the game. The first is when the player clears the level. The second is when the player's lives become zero. Because we have some duplication, we'll use a custom block to set the score. The steps are as follows:

  1. With the ball sprite selected, select the More Blocks palette and click on the Make a block button to create a block named update scoreboard.
  2. Add the scoreboard block to the when I receive (level clear) block.
  3. Add the scoreboard block before the stop (all) script in the if ((lives) = (0)) then block.
  4. We need to add a new cloud variable to use in the define update scoreboard block. From the Data palette, click on the Make a variable button. Name the variable scoreboard and select the cloud variable (stored on the server) checkbox.
  5. When you click on OK to create the project's first cloud variable, you will get an information box that tells you the...
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