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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – integrating the dog's joke sequence


With jokes in hand, let's integrate them into our scene:

  1. Snap the joke sequence to the script that ends with the set y to () block. In the next screenshot, my joke sequence is everything between the say (What are the top three reasons dogs don't use computers?) for (4) secs and say (CarPAW Tunnel Syndrome!) for (3) secs blocks.

  2. Add the stack that ends with the glide (1) secs to x: (-138) y: (2) block to the end of the joke sequence. Check your work against the following screenshot:

  3. Now let's add our drum effect to the script. We have three jokes; therefore, we will use a broadcast () and wait block to play the drum effect after each line. After each joke, insert a broadcast and wait block. Create a new broadcast message named play drums and select the play drums message in each broadcast () and wait block.

  4. Add a when I receive () block to the top of the drum effects stack and select the play drums message.

  5. Double-click on the stack that contains...

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