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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Introducing the Level Sequencer

Until now, you’ve only been able to preview your animation either within the character Blueprint or within the viewport using the Play button. The Play button is effectively simulating gameplay, which is purely for an interactive experience.

The Level Sequencer can be used in gameplay, but for the purpose of this book, we want to focus on using the Level Sequencer to make the most of our motion capture animation. A Level Sequencer is a timeline within our level where we can control our animations. It is similar to any other timeline in an editing program, except that instead of adding video clips, we add elements to our scene, and then apply animatable attributes.

When using Unreal Engine for animation, anything you want animated needs to be added to a Level Sequencer, including lights, cameras, actors, vehicles, and even audio, and you can have more than one Level Sequencer in any given project.

The beauty of the Level Sequencer is that...

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