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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Adding Motion Capture with DeepMotion

In the previous chapter, we were introduced to the motion capture library of Mixamo and how to make the Mixamo animations work inside Unreal.

In this chapter, we are going to build on that knowledge and create our very own animation using another third-party online tool called DeepMotion, which includes a tool called Animate 3D that analyzes video of human performances and, in return, creates a motion capture file. We will learn how to use a video camera effectively to record a performance, then use DeepMotion’s Animate 3D feature to create your very own bespoke motion capture file, and then use it to animate your MetaHuman character in Unreal.

As much as stock motion libraries such as Mixamo are great, you will need to have your own bespoke animation to give you creative freedom. Even if a solution such as DeepMotion’s Animate 3D may not be as good as the results that you would get from expensive motion capture suits, it will...

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