Summary
I wasn’t kidding about live-action cameras being expensive. The best ones cost thousands of dollars to rent, plus a large deposit. And that’s just for the camera itself; you’ll also need mounting equipment such as tripods, cranes, dollies, and stabilizers to keep this often very heavy camera upright. Then you’ve got to hire a specially-trained operator just to use the camera, and he’s got to have lunch breaks or he’ll get tired and drop the camera and you’ll lose your deposit (you do not want to lose your deposit).
Good thing that’s none of our business! In Blender, cameras are cheaper than dirt and lighter than air, and we don’t need to pay anybody union wages to operate them. Incidentally, that last part is a big reason why 3D animation has become so widespread this century, but that’s a conversation for another time.
As for the final chapter of this book, you may recall linear time being mentioned...