Distributing Instances onto a Mesh
In this chapter, we will show you how to distribute instances onto your mesh. To do that, we first need to distribute points on a Grid primitive, and only then can we distribute instances on those points. Being able to distribute instances on your mesh is crucial when you want to scatter multiple objects around your scene; for example, in a forest scene where the rocks, grass, and leaves are scattered throughout the scene. We will also show you how to randomize these instances and the use cases that randomization presents. Randomization is one of the most important factors for photorealism - it can be the make-or-break factor for many of your scenes. You will also learn the first steps in making a useful Geometry Nodes project.
In this chapter, we will be covering the following subjects:
- Distributing the points on a Grid primitive
- Instancing objects on points
- Randomizing instances
- Experimenting with Group Inputs
- Exercise...