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Practical C Programming

You're reading from   Practical C Programming Solutions for modern C developers to create efficient and well-structured programs

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Product type Paperback
Published in Feb 2020
Publisher Packt
ISBN-13 9781838641108
Length 616 pages
Edition 1st Edition
Languages
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Author (1):
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B. M. Harwani B. M. Harwani
Author Profile Icon B. M. Harwani
B. M. Harwani
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Toc

Table of Contents (20) Chapters Close

Preface 1. Working with Arrays 2. Managing Strings FREE CHAPTER 3. Exploring Functions 4. Preprocessing and Compilation 5. Deep Dive into Pointers 6. File Handling 7. Implementing Concurrency 8. Networking and Inter-Process Communication 9. Sorting and Searching 10. Working with Graphs 11. Advanced Data Structures and Algorithms 12. Creativity with Graphics 13. Using MySQL Database 14. General-Purpose Utilities 15. Improving the Performance of Your Code 16. Low-Level Programming 17. Embedded Software and IoT 18. Applying Security in Coding 19. Other Books You May Enjoy

Drawing a circle

The procedure for drawing a circle is completely different from the other graphical shapes, hence it gets its own dedicated recipe. It needs a for loop to draw small points or lines at 0 to 360 degrees. So, let's learn to draw a circle.

How to do it...

The following are the steps for drawing a circle:

  1. Initialize GLUT, define the size of a top-level window, and create it. Also, set the initial position of the window for displaying our circle.
  2. Define a callback function that is auto-invoked after creating the window.
  3. In the callback function, color buffers are cleared and the color for displaying the circle is set.
  4. The statements for drawing a circle are grouped within a pair of glBegin and glEnd functions...
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