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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Generating Displacement maps in Blender

We will now learn how to generate Displacement maps inside Blender, without using an image texture or an external image-editing program. In the following steps, we will learn how to make surfaces appear more natural using Blender-generated Displacement maps:

  1. Create a cube, and add a Subdivision Surface modifier to it.
Figure 6.25 – Adding a Subdivision Surface modifier to a cube

Figure 6.25 – Adding a Subdivision Surface modifier to a cube

  1. Set the Levels Viewport value to 5 or 6.

    Keep in mind that subdividing objects to this level may make Blender slower, or even cause crashes.

Figure 6.26 – Increasing the subdivision level

Figure 6.26 – Increasing the subdivision level

  1. Use the arrow symbol marked in Figure 6.27 to collapse the Subdivision Surface modifier menu, and then add a Displace modifier.
Figure 6.27 – Collapsing a modifier (left) and adding a Displace modifier (right)

Figure 6.27 – Collapsing a modifier (left) and adding a Displace modifier (right)

  1. In the Texture Properties tab,...
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