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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Creating transparency

We will now learn two different ways to create transparency in Blender. First, we will learn how Alpha maps can be used to create transparent areas in a texture, and then we will learn how to create realistic glass in the Cycles render engine. This will allow us to create vegetation, nets, windows, bottles, damaged fabric, and other objects that require some level of transparency.

Understanding Alpha maps

Alpha maps are texture maps used to control the transparency of a material. Alpha is a property of color that measures the degree of opacity, and opacity is the level of visibility of a texture. If an image is transparent, it means that it has no opacity, or that its alpha value is 0. Alpha maps are useful for textures on which some parts are transparent while other parts are non-transparent, such as vegetation or a fishing net texture.

Much like a roughness map uses the brightness of each pixel to determine the roughness value of a texture, an Alpha...

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