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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we learned how rendering works in Blender, how to configure render properties, and how to correctly export images and animations. You now have all the fundamental skills needed to render images and videos, but you are encouraged to explore more advanced rendering techniques such as path tracing, subsurface scattering, compositing, and render passing. These techniques are useful for specific situations and can help you further improve your artwork.

This is the last step of a project in Blender, and it allows you to present your works outside of Blender and continue with post-processing in an external image editing program. With all the tools, techniques, and concepts learned so far, you are now ready to create your own materials, textures, texture maps, decals, stencils, light scenes, HDRIs, animations, and renders. This allows you to turn any 3D model into a beautiful, finalized artwork in Blender and start building an impressive portfolio.

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