Summary
In this chapter, we learned how rendering works in Blender, how to configure render properties, and how to correctly export images and animations. You now have all the fundamental skills needed to render images and videos, but you are encouraged to explore more advanced rendering techniques such as path tracing, subsurface scattering, compositing, and render passing. These techniques are useful for specific situations and can help you further improve your artwork.
This is the last step of a project in Blender, and it allows you to present your works outside of Blender and continue with post-processing in an external image editing program. With all the tools, techniques, and concepts learned so far, you are now ready to create your own materials, textures, texture maps, decals, stencils, light scenes, HDRIs, animations, and renders. This allows you to turn any 3D model into a beautiful, finalized artwork in Blender and start building an impressive portfolio.