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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Saving data with the OUYA API


You may remember from the beginning of the chapter that Unity's storage method isn't the only one that you can use to save data. OUYA features its own storage API that can be used to save data with keys just like Unity, but the purpose is slightly different.

Unity's saving mechanism is great because it handles storage and organization of the files all on its own and can be easily accessed using keys. However, if you were to uninstall the game from OUYA or your computer, the saves would no longer be present as they're tied to the project files.

OUYA's storage API, on the other hand, makes sure that the data remains in place even if the game is uninstalled. That way, if a player uninstalls a game that they've made progress on but then reinstall it later, their game will load the OUYA API's saved data from the original installation.

So why not just use OUYA's storage API all the time? For one, it can only store values as strings. You could theoretically save any aspect...

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