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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
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John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a custom font with a text shader


You've already displayed text in your prototypes, but up until this point, we've been using the standard Arial font. However, you can display text in any Unity-compatible font using a Text Shader; the steps are as follows:

  1. Create a new material and select Text Shader from the GUI list in the Shader drop-down menu.

    A custom material with a Text Shader material attached to it has an area where you can input a texture in the Inspector window, as shown in the following screenshot:

  2. Add this texture to your asset list by importing a font file into your project and using the resulting font texture.

  3. Next, link the Text Shader material to a GUI Text object and make sure that it is displayed properly on the screen.

If you've configured the material and shader properly, you should be able to change the color of the displayed text in real time by changing the Text Color property of the material you created.

The following example shows a GUI Text...

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