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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Discovering the project's code structure

Open the project's VideoSynth folder and find the src folder there. It contains the project's source code files, as shown in the following screenshot:

Discovering the project's code structure

The project's folder contents (the center column) and its source code files placed in the src folder (the right column)

There are three source files:

  • main.cpp: This file contains the code to initiate a window and run the app. We will leave it unchanged.
  • ofApp.h: This file is a declaration of the ofApp application class, which consists of a declaration of the functions, such as setup(), update(), draw(), and some others. Currently, we do not need to add anything there.
  • ofApp.cpp: This file contains definitions of declared functions. This is the file we will edit right now.

The following functions, declared in the ofApp class, are called by the openFrameworks engine:

  • setup(): This function is called once at the beginning of the application execution. This is the place to implement a project...
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