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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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Joshua Newnham Joshua Newnham
Author Profile Icon Joshua Newnham
Joshua Newnham
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Summary

Congratulations! This was a lengthy chapter but I hope you enjoyed the journey and have been inspired to create new experiences that converge the digital and physical world. In this chapter, our main focus was on the coordinate system and making use of spatial anchors to navigate around a large space. This is a fundamental concept for the HoloLens, as it is one of the major differentiating factors between developing for VR and MR, and will provide valuable insights as you move forward developing your MR applications.

In the next chapter, we change gears and move onto a different toolset, Unity, where we continue exploring development for HoloLens, including spatial mapping and an in-depth look into gaze, gestures, and voice--the three main modes for interacting with MR applications.

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